Saturday, October 17, 2015
LG introduces its very own official forum
LG has done something no other electronics manufacturer has done so far. They have started their own official forum. This forum is basically a discussion site where you can talk about LG products pertaining to their campaign. You can check it out at www.lgwrforum.com
GoPro's new Hero3 comes in three flavors starting at $199
At a San Francisco launch event GoPro has just revealed the next addition to its line of action cameras, the Hero3. The Hero3 claims specs that are 30 percent smaller and 25 percent lighter than its predecessor, with a resolution that's up to 4x higher and it has WiFi included. The top of the line Black Edition (pictured above) is capable of capturing video at up to 4K res -- if you're willing to drop the framerate down to 15fps -- however thanks to a processor it says is 2x faster, it has also doubled frame rates at lower resolutions. That means 1080p60, 1440p48 and 720p120 modes are supported for your super slow and still-HD capture needs. The Silver Edition maxes out at 11MP stills and 1080p30 video, while the White Edition drops down to 5MP stills. All three versions include WiFi (no BacPac necessary for remote control via the just-released-on-iOS app) however the Black edition includes a remote that can control up to 50 cameras at once with a 600ft range and is waterproof to 10 feet deep. It will also be available as a $79 accessory for the lesser versions.
As far as pricing, the Black Edition is $399, the Silver is $299 and the White $199. Pre-orders are scheduled to start at 12:01AM PT (3:01AM ET), and there's a handy counter on the GoPro site if you otherwise might forget. The variety of models and ubiquitous WiFi may help fight off competition at the pricing low end like the new ContourROAM2, among others. Naturally we were in the house and will have hands-on pics and impressions soon, check after the break to check out a list of specs.
Friday, October 16, 2015
Intel's Q3 Earnings Reported,Steady At $13.5 Billion
Suffering from a slightly disappointing Q2, mega chip-maker Intel's Q3 results are in. Intel managed to wrangle $13.5 billion in revenues with a net profit of $3 billion. While Intel's latest figures reflect a profit of about 5.1 percent sequentially, the company is still taking a dip year over year of around 19 percent. "Our third-quarter results reflected a continuing tough economic environment," said Paul Otellini, Intel's CEO. Happy to take progress in any form during a trying economy, the company's fourth quarter strategy will highly focus on the success of ultrabooks, phones and Intel-powered tablets. While its recent gains may be somewhat slim, last we checked, a win is a win.
Microsoft Surface Tablet Starts At $499
Microsoft |
With Surface for Windows RT going on sale in just 10 days, Microsoft is finally ready to talk about pricing and availability .After the Surface product page prematurely went live on Microsoft's site a few hours ago, the company just officially announced that the 10.6-inch, ARM-powered slate will go up for pre-order , starting at $499 for the 32GB version and the 64 GB model at $599.
To be clear, these prices do not include that Touch Cover with the flat, pressure-sensitive keys. Rather, it'll be sold separately for $120. Ditto for the more traditional Type Cover keyboard, which is priced at $130. If you already know you want the packaged deal, however, you can buy the 64GB tablet and Touch Cover as a bundle for $699. Lastly, when Surface starts shipping on October 26th, you'll be able to buy it on Microsoft.com or at a Microsoft Store
ContourROAM2 Launches On October 21,Shooots 1080p Videos For $199
The Contour+2 may be the best digital action camcorder on the market (though Sony and GoPro aren't gonna agree), but the company knows not everyone wants a $400 shooter to capture their epic runs this ski season. Thus, Contour has introduced the ROAM2, a $199 model that records 1080p 30fps and 720p 60fps video on its included 4GB microSD card. Like the original Roam, it can capture clips up to one meter underwater without an external case, has a 270-degree rotating lens and a laser level to line up your shots. This new Roam, however, sports improved image quality and an aluminum skin of four colors: black, red and blue will be widely available, and green models can be had exclusively from Amazon through the end of the year (other retailers will carry it in 2013). Best Buy and other retailers will start selling them on October 21st.
Wanna compare ContourROAM2 & Contour+2 ?Here is the link
LG Optimus Will Be Launched In India In November
The LG Optimus G will launch with Android 4.0 Ice Cream Sandwich with a new user experience and powerful hardware in November in India.
For further details about the phone go to LG Optimus G
For further details about the phone go to LG Optimus G
Jelly Wars Game Review
The basic story of the game is that there are 2 tribes of jellies red & blue and you take the side of one of these, engaging in physics-based fights around various terrain and obstacles, shuffling yourself around and firing off various types of bombs (standard, sticky, cluster) to try and destroy the representative of the other tribe.
Jelly Wars is actually a turn-based game, i.e, you take a shot, then the opponent, but there is a real time element in that you have to assess what action or shot to take and then perform it before the 30s timer runs out.
When you start Jelly Wars, you're asked to pick an Internet access point from your valid connections - a little odd, since most Symbian applications just go online silently these days, but hey, it's only one tap. When opting to play for real, there's a wait of only a few seconds while a suitable opponent is found (there does seem to be an attempt at matching you with someone of equal experience), accompanied by a delightful Disney-esque animation:
Jelly Wars is actually a turn-based game, i.e, you take a shot, then the opponent, but there is a real time element in that you have to assess what action or shot to take and then perform it before the 30s timer runs out.
When you start Jelly Wars, you're asked to pick an Internet access point from your valid connections - a little odd, since most Symbian applications just go online silently these days, but hey, it's only one tap. When opting to play for real, there's a wait of only a few seconds while a suitable opponent is found (there does seem to be an attempt at matching you with someone of equal experience), accompanied by a delightful Disney-esque animation:
And here's another mid-game shot, here zoomed halfway in - looks like I've got to fire over some rather cuboid trees to reach my red opponent. Note also the timer, top-right, counting down the time allotted for me to take my move. If either player runs out of time then play reverts to the opponent. Gameplay is nicely centred around trial and error, just as with Angry Birds, as you learn by experiment just how hard to 'pull back', and at what angle, in order to hit each target, depending on distance, elevation and obstacles that have to be cleared.
Rather artily, the main menu offers a cinematic storyboard - all very beautiful and it kind of tells the back story of the two jelly tribes - I think - but you probably won't want to watch it more than once(!):
While in a game, there's an integrated chat facility - all very handy if you're that way inclined and if you get seriously involved with the Jelly Wars game community:
Star Arcade has also implemented elements of social networking - you can even 'follow' an opponent, to better find them again in the future for a rematch:
Here's the built-in player hub - all very clearly implemented with plenty of subtle links to more Star Arcade fare and its social acccounts:
So far so good then. However, it's not all sweetness and light. Firstly, the help screens are lazily implemented as online resources. Resources which I failed to ever access at all. Either something's horribly wrong with Star Arcade's servers or the Jelly Wars help system isn't properly Symbian-compatible. Moreover, the frozen help page load, shown below, was enough to warrant an emergency close of Symbian Web from the multitasking carousel - and that doesn't often get needed. Black marks all round, I'm afraid!
A second black mark is awarded for Jelly Wars implementation within the Symbian multitasking OS generally. When in the background (i.e. you've got the game menu up but switch away to another application), Jelly Wars doesn't go to sleep happily - there's a noticeable processor/battery drain. My Nokia 808 was at 50% battery charge and I switched away to do something else, then forgot I had the game still running. Next thing I knew, two hours later, my 808 power down with no battery charge left.
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