Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Friday, October 30, 2015

New Features of Android 4.2




As I have already said that Android 4.2 is still called jellybean and not key Lime Pie .That said don't think that 4.1 & 4.2 versions are the same.Nopes.Google has introduced several new features in this version.So lets take a look at them.


1.Gesture Typing

            Android 4.2 includes a re-worked keyboard that’s supposed to make typing “easier than ever” by letting you Swype ”glide” your finger over the letters you want to type. When you’re done with a word just lift your finger and Android will automatically add a space for you.

new keyboard
Gesture Typing
The dictionaries have been improved as well so that predictions are much faster allowing for super fast typing.

2.Camera

new camera
360-degree immersion
             The camera has been reworked,adding an entirely new photo experience they’re calling “Photo Sphere“. Unlike the “old” panorama mode, Photo Sphere takes individual shots and wires them together to create “stunning 360-degree immersive experiences that you can share on Google+ with friends and family”. 

3.Multi-User Suuport

                When I first heard of this I was really excited.What it simply means that you can now set up multiple users, so everybody can have their own space. They can set their wall own homescreen and wallpaper, widgets and apps, and they can even have individual high scores and levels on their games. (It sounds like each user will have to buy their own copy of apps, but this has yet to be confirmed.)
However,the sad news is that  this feature is for tablets only .
Multi-User Support

4.Google Now

              

Google Now got a HUGE update. It can now tell you more information about flights, hotels, restaurant reservations, events, shipped packages, movies, concerts, stocks, developing and breaking news stories, and even nearby attractions and photo spots.

5.SubHeading

            

                           If you’ve got a dock for your phone or tablet you be sad about the fact that, when docked, your device is essentially a “big desk-clock”. Android 4.2′s “Daydream feature” lets you display your photo albums or even news from Google Currents and “more”. Not only that, apparently this feature works when docked or when “idle” .

                      So these are the new features in Android 4.2.I personally think that Google is doing a great job with its OS.What do you have to say?Let me know in the comments

Wednesday, October 28, 2015

Twist Pilot Game Review

Twist Pilot,from Zynga is a puzzle game for Android & iOS users.The hero of this game is Phil & the main aim is to control Phil through a maze,simultaneously collecting rings & saving from spiders.


Title
Twist Pilot
Developer
Zynga
Platform
iOS
Android
Release Date
October 2015
October 2015
 
Size
36.4MB
36MB
Price
$0.99

Phil is a sort of weirdly shaped snake(more like a rubber band),who also constantly rotates.

Though the game sounds easy,it is not so partly because Phil is rotating.Timing is crucial in this game .Well,the actual tricky part comes now.If you touch something that is not a ring or a key you lose health. Lose enough health and the game is over and you have to start the level all over again. Thankfully, your health regenerates and in particularly challenging levels you will also find health boosts but that doesn’t mean you can carelessly lose your health. Losing health also comes with a 1.5 second time penalty, which affects your final time.
      
You have power-ups scattered throughout the levels to help you through. Some of them make Phil smaller so he can squeeze through tight spaces. Some make him longer, which honestly only makes things more difficult. Some slow him down, some increase his rate of rotation and some make him spin the other way. The effects of these power-ups are temporary so you need to do whatever you have to do quickly once you use them. The power-ups are optional and you can only use them if you want to although at times they are necessary.
                        
                        
The initial levels in the game are fairly simple. You will be navigating through uncomplicated mazes and not have much in terms of enemies to worry about. The later levels wind up the difficulty level considerably and make you crawl through some tight spaces while throwing a ton of spiders in for good measure. The target time also drops from comfortably high to uncomfortably close and you may find yourself replaying levels if you dawdle around or take too much damage repeatedly.



I myself didnt believe this but the game is quite fun actually.This game is more for kids though.The graphical department needed a bit of improvement.But for $ .99 I think it is th worth giving the game a try.
What do you people say?Do you like it or hate it?Please comment below.ease

Windows 8 Review : Feeling Touchy

As you read this, the world is starting to have its first brush with Windows  8,Microsoft's big bet on a unified PC and tablet experience. I had a chance of meeting the new OS at one of my friend's house.Here's what I came away with...                                                                                          

    It's clear from the word go that Microsoft designed Windows 8 as a"touch only  environment",which basially  means that to fully understand and appreciate the new user interface you require a touchscreen device.Only then will everything start to make sense ;the password login options,large touch friendly live tiles,
& the bright touch screen ,the different gestures for bringing up the multitasking swithcher view.
                Of course this isn't much use to you if you are upgrading to Windows 8 on a desktop PC or a laptop or non touch notebook (even if hardware requirements are satisfied)

               It’s important to realize that the Start screen is no more Windows 8 than the Start menu was Windows 7 or Windows XP. The screen exists as a launchpad for applications, not as a desktop replacement. That concept is easy to forget, since the Start screen occupies the entire display. Even so, Windows 8 apps consume the entire screen, whereas desktop applications can still run in a window on the desktop.

However, not all desktop applications appear on the Start screen by default. Some accessory apps, such as Paint, live in the Apps screen. You can force these programs to appear in the Start screen by right-clicking them to select them and then clicking Pin to Start at the bottom of the screen. Nevertheless, getting to the Apps screen is simple: Right-click a blank area in the Start screen and then click the All apps icon at the lower right.

All applications show up as tiles on the Windows 8 Start screen.
Live Tiles of windows 8
   Navigating the Start screen is easy. If you’re using a mouse with a wheel, moving the wheel scrolls left and right. If you’re using a touchpad, swiping left and right (with one finger) scrolls the tile list. You can drag individual tiles to any location.

               I went to one of my friend's house who has installed windows 8 .What I found was that he was constantly bypassing the Start menu and once there,he was flooking for the Start button but Alas!it is no longer there.
The desktop offers familiar shortcuts and pinned icons.
Start button gone
Here is the thing-muscle memory or (in layman terms habit)-the way you use your PC by sheer force of habit-will probably be your worst enemy on a Windows 8 desktop.
            Windows 8 is a different experience with a touch-enabled display, even if you're using such a display with a stock desktop system. At first, you don't think you'll use the touch capabilities. But then your kids come up and start touching the screen—after all, these days young users are growing up expecting displays to be touch-enabled. I've been running Windows 8 on a desktop PC equipped with an Acer T232HL touchscreen display, and although I use the mouse some of the time, I find myself reaching out to use gestures on the screen at other times.

As for other desktop-PC options, look to the emerging generation of all-in-one PCs, such as Sony's 20-inch Tap 20 and the updated version of Lenovo's A720, which are shipping with Windows 8. The Tap 20 is unusual in that it has a built-in battery, which allows you to move it around the home easily and use it as an oversize tablet.




Late to the game, Microsoft is adding a store to Windows, much like the marketplaces for Mac OS X, iOS, and Android. If you want to buy apps from the Microsoft Store, you need to create a Microsoft account.

Perhaps I should say stores, since you’ll find more than one store within Windows 8. You buy Windows 8 apps by clicking the Store tile—but you purchase music by launching the Music app, and you buy videos by launching the Video app.

In addition to playing tunes, the Xbox Music app sells songs.
Store



Nearly all of the desktop and Start-screen functionality now relies on acceleration from your machine’s graphics processing unit. Many of Windows 8’s windows subsystems use the DirectX API. HTML5 and SVG (scalable vector graphics) also depend on GPU acceleration, in the form of enhanced 2D geometry rendering. Applications tell Direct2D what to draw in the form of 2D objects, such as circles and rectangles, plus additional features such as color and style. The API converts the instructions into a format suitable for Direct3D, which passes the instructions to the GPU. As a result, normal desktop windows will likely see substantial performance increases.

On top of that, Microsoft has added a new programming interface, DirectText, which offloads text rendering to the GPU. Text-rendering performance in desktop programs and in Windows 8 apps is double that of Windows 7—often better than double.
Office 2013 is closely tied with both Windows 8 and SkyDrive.
Office 2013 is closely tied with both Windows 8 and SkyDrive.

  Verdict

                   Finally,I would like to say this OS may prove to be quite a challenge for upgraders as well as many old time Windows users(including me).Surely,I also expect that in the future,you will see a lot of hardware and a whole lot of apps that can truly help make sense of the new UI and showcase Windows 8 as  a productive,usable,environment despite the massively disruptive nature of its UI.Either that or Microsoft will see a backlash far worse than what happened to Vista.For the sake of innovation and the entire PC industry,I hope that its the former. 

Prince Of Persia Classic Game Review

Prince Of Persia first came out in 1989 and this mobile game is simply a remake of that game.There have been a few other remakes if this game by Gameloft & Ubisoft and they have been removed and replaced by this one.





Title: Prince of Persia Classic
Developer :  Ubisoft
Platform: iOS (iPhone / iPad),Android
Release Date: June 2015(iOS),September 2015(Android)
Size:212MB / 195 MB (iOS),224MB(Android)
Price: $1.99 / $2.99(iOS), $2.99 / Free (trial)(Android)


                        In this Classic game you are a wanderer known as the prince whose main aim is to save the life of the Sultans daughter from the evil Vizier and regain the lost kingdom.No 3D pleasure for you folks,this purely a 2D game.
                          Now ,I personally didn't like the game.The controls are partly responsible,I must say.
There is no precise movement You can’t make him start running properly, you can’t make him stop when you want to. Half the time he just ends up running over an edge because he didn’t stop where you thought he would.I hope you can understand the situation.
                     Climbing up and down is even more frustrating. The Prince’s moves are ridiculously limited, so he can only jump straight up when not moving. You have to line him up perfectly under an edge for him to grab it, not easy when you consider the aforementioned lack of movement accuracy. Climbing down a ledge is similarly frustrating.


                         And another much more annoying part is the laggy movement.Every action you do is followed by a slow, deliberate animation that makes you feel as if you’re watching the game in slow motion. There is no urgency in the movement and the animations feel lethargic, robbing the game of the energy and making the fairly short levels seem to drag on and on.
         You’ll lose in the game many times, and 90% of the time it’s the game’s fault. The checkpoints are also spaced far apart, so if you die you have to go through a whole lot of trouble to get back to where you were, only to die again. You can choose to respawn instantly but that’s something you have to pay for using in-app purchases. Very irritating indeed.
     

              Truly speaking ,I wouldn't recommend this to my readers.Still,those who are on Android can try a free trial.

Click here to download for Iphone/Ipod touch, Ipad,  Android(free), Android,


Tuesday, October 27, 2015

Sonic Jump Game Review

   The latest installment in the series of Sonic games is Sonic Jump(for smartphones). However, unlike the other games that were released previously, this is a completely new game and not just a port from some other platform.
Sonic Jump

With Sonic Jump, the series has taken a new direction, and I am absolutely serious. Instead of the previous side scrolling or the third person sprinting, Sonic Jump takes you straight up, as you vertically jump from one platform to another.


Title  :  Sonic Jump
Developer : SEGA
Platform: iOS
Release Date: October 2015(November for Android)
Size:97.7MB
Price:$1.99

Click here to download the game.

     Now lets start with how to play the game.
                  You have a character that is constantly bouncing and you have to control him around so he doesn’t fall off the platforms or hit an enemy. You control the character by tilting the device left or right. To jump higher mid-air, tap once on the screen. You will have enemies to deal with and to take them down just jump towards them from below. Hitting them from the sides or the top means you will be the one taking the damage.
Gameplay In Sonic jump

This is a Sonic game, so obviously there are rings to collect. You can collect as many rings as you can but if you hit an enemy or a spike strip you lose all of them. Hit something again when you have zero rings and you die. At times you will find safes during a level that you can use to store all the rings you have collected till that point so if you hit something you don’t lose all of them.

Along with the rings, you also have three stars to collect during the level. Depending upon the number of rings and stars you collected and the time you took to reach the top, you get rated in the end. You don’t need a great rating to complete the level; just reaching the top does the trick but you might want to play the levels again to get a better rating. Completing the level unlocks the next one.

         To make this game more social,you can even compete with your friends through the game center.
Collecting Rings
The pacing of the game in the initial levels was a bit slow and it was fairly easy to complete the level without breaking into a sweat. But by the second world things go up several notches and while before it hardly took any effort to collect all the rings and reach the top, you would now have a hard time even reaching halfway through the level without dying several times.
     Helping you through the game are several power-ups that you can use, such as magnets that attract nearby rings towards you, shield for protection against enemies, etc. You can either purchase them using the rings you collected or you can also often find them within the level while playing. If you don’t have enough rings, you can purchase more using in-app purchase option.

Power Ups
While reading about the premise one might assume that the game would become boring pretty quickly but that does not happen. Sonic Jump introduces new gameplay mechanics at a frequent rate so with every other level you have a new challenge to look out for. The platforms you jump on eventually start sliding around, flipping upside down, crumbling underneath you and at times, completely disappearing. You have spike strips to watch out for, enemies that explode when you’re near them, fans that blow you sideways and giant boulders dropping down from the top. Keeping up with all of this requires the reaction times of a fly on Red Bull and perfect timing for the double jump or else you would soon have to start all over again.

This game doesn't provide that kind of an adrenalin rush but it is still quite good For $1.99, Sonic Jump is well worth the money and worth checking out

CrackingSands Game Review

I am sure everyone has played kart games in their lives,some on a mobile device,others on PCs while others on gaming consoles while others have played it in their real lives!So CrackingSands is also a kart racing game on WP mobile devices.So whats the difference?Can it provide that adrenaline rush?Lets find out.

Author:Microsoft Game Studios / Polarbit

Click here to download

Cracking Race

While it's, strictly speaking, an off-road 4x4 and not a kart, looking at the graphics, let's skip over that. You'll be steering using the accelerometer on your smartphone, turning it left and right like a steering wheel. To keep the button count down, you will always accelerate when you can. Tapping on the left side of the screen will 'jump' your vehicle (okay, I'm calling it a kart from now on, sue me) into the air, which is vital to catch the fuel for your power-ups.

Well,what makes it unique is that this kart doesn't have brakes(yeah,you saw that right!).There's no way to slow your kart down in this game (apart from being shot at by your opponents, which isn't recommended). Without a brake, you also miss one of my favourite things from a karting game, which is the ability to do a power-slide and turn at speed.

Cracking Race

Thankfully, the lack of a good brake is not a game-ending decision. What is a bit of a concern is the camera angle. You'll be watching the Cracking Sands action from a very high viewpoint. It feels like you are looking down on your kart from a 60 degree angle, when the majority of racing games will have something a little closer to eye level.

This has some advantages, especially in the graphics department - you don't need to look down the track as far as you would with a lower camera angle, which means there is less to draw on the screen, with the resulting benefits to frame rate and the speed of the game. It does mean you are going to be relying on the in-vision view of the track to see what turn is coming up next, because the turns are on you so quickly that it's hard to react, and your large turning circle is the only thing that isn't especially kart-like.

Cracking Sands


The final element of the kart game is the weaponry. With the limited space on the touchscreen, Cracking Sands handles this pretty well. Your four weapons are always available if you have something left in the power meter. While "turbo, gun, rocket and bomb" are pretty standard choices, having them always available is a smart choice for a mobile game you dip in and out of.

This means that you have to make decisions not just on what to use, but when to use them, because even with a full power bar you'll empty it very quickly with just a few seconds of turbo or a rocket or two lobbed towards the opposition. This simple tweak lifts the game from mindless racer to something a little bit more strategic - and that's just enough to outweigh the power-sliding and graphical issues. Admittedly that's a very personal opinion, and I'd urge racing fans to pick up the trial version to see if they can live with these slightly quirky design choices.

What is well designed are the various tracks on offer here. They have a certain solidity to them, with a lot of variation. Take the various ramps you can jump from - some of them are simply sheets of metal laid down, others are sand banks, cliff ledges, or a few planks of wood. The variance is impressive for items that are essentially fulfilling the same function.

Each circuit has a central route that you are expected to take, but the sharp eyed player will recognise there are alternate routes, perhaps with more fuel tanks, and shortcuts that can be taken. There's a certain amount of exploring you are going to have to do if you want to get the most from your time on the road.

Cracking Sands

Developers Polarbit should get points for getting the balance point just right on Cracking Sands - this is the finest handling Kart game on Windows Phone, full stop. Not only that, but they've managed to keep that quality through the menu and user interface, and the options available to play the game.

The game is built round a campaign mode. When you start this, only one race is open to you. Play through this successfully and you'll pick up enough stars to open up other races. This includes the single race option from the main menu screen. This gives a sense of accomplishment as you work through the game (something that is occasionally lacking when all you do is pound round in a circle). Perhaps Polarbit could have been a little bit more generous in offering playing options - at points it feels like you are being told what to play next, rather than being offered a choice.

So can this game provide "that adrenalin rush"?Yes,probably for me,but that depends.I suggest you check out the trial version first and then move on to actually buying the game.




TubeDownload For Windows phone review

As the name suggests this app is designed to download YouTube videos and it nails it.However,WP 7's multitasking as we all know is not that great and so there may be a few problems.

Click here to download free trial


Tube Download allows you to pull down YouTube videos to watch offline on your Windows Phone handset. Now there's no need to wait for your download speed to catch up while the cache is empty, and you can happily watch the latest videos even when you are out of coverage.

The process is a pretty simple one. You search and find your video, you press the download button, choose the quality of the video you are going to download, and Tube Download will do the rest of the work for you.

Once the videos are downloaded, you can build up playlists of the downloaded videos inside the application, or watch single videos on their own. Launch any video and you will be greeted with the built in video player controls familiar to Windows Phone users.

Tube Download

Tube Download


It's important to note that because of the silo'ed nature of Windows Phone applications, these videos are not directly available in the Videos section of the Media Player - they will only be available through the Tube Download application.

This isn't as painful as it might sound, because media applications are well integrated across Windows Phone. Tube Download appears as a media application in the Music+Video hub, and any videos or playlists that you have watched with Tube Download will show up in the 'new' and 'history' lists

Because of the silo, Tube Download needs to be opened to hand over the video to the built in media player. This means you'll catch sight of a splash screen before the video starts to play, which isn't perfect, but its not much of a problem

Tube Download

With the native code access that Windows Phone 8 offers, I suspect Tube Download could integrated completely with the music+video hub. Until then, it does the very best I think you could do with Windows Phone 7. If you grab a lot of video then you are going to use up a fair bit of storage, but this is a useful application that is constantly maintained by the author.

Overall,I would say that this is quite an useful app for those WP users that watch a lot of videos online



FantasyCar Game Review

FantasyCar is a mobile agme that gives you the choice of five different vehicles and four landscapes (farm, dirt track, moon and Mars) and a selection of increasingly tricky obstacles to slam your vehicle over. No matter that you'll virtually destroy the vehicle in the process, the physics are 99% spot on, making it all more fun than should be legal when in charge of a billion dollar space car....

FantasyCar is a game, but it's also, at heart, something of a simulation, being built on the Box2D physics engine. What this means is that, as you drive up and down ramps, as you bash into obstacles, as parts are knocked off your vehicle, as objects fly through the air, everything behaves impeccably. The physics even go as far as modelling the weight and power (and drive wheels) of each vehicle, and of the gravity on the planet you're currently driving on!

Screenshot, FantasyCar

Unlike the traditional 'start on easy levels and then work your way up' model, FantasyCars takes a much freer approach - you can drive any car in any location and over any level, anytime you like. The satisfaction then comes from trying to get awarded three stars for each of the sixty or so levels, stars being awarded for speed in getting to the finish line. There are no opponents, nothing's locked out, it's just you and your satisfaction. And quite a lot of pure fun.

Screenshot, FantasyCar

Once into a level, there are only two controls - forwards gear and reverse, each of which operate on the driving wheels with some sense of inertia  so you can't just stop the wheels going full tilt clockwise instantaneously - a change of direction requires some planning and timing of your pulses on the forwards/backwards accelerator keys.

Screenshot, FantasyCar

The levels are filled with obstacles, naturally, each of which falls and slides realistically, as if it has the appropriate mass, from barrels to blanks to sections of metal fencing to seesaws to windmill arms - oh, you get the idea. There's a lot to push, to climb, to duck under, to traverse....

Screenshot, FantasyCar

One of the cutest aspects of FantasyCar is the way your vehicles fall apart. As they get knocked, bits start falling off - bumpers, engine cowlings, and so on. If you bash the vehicle up enough, you can even disconnect the engine from its mountings, and the wheels from the chassis, with the disastrous example result above. Happily, a 'retry' icon is top and centre and then you're off driving again, with a newly restored vehicle.

Screenshot, FantasyCar

I mentioned Mars above - there's also the moon, with very low gravity, presenting a slightly different challenge and different obstacles. Shown above is the moon buggy, but the game's happy to let you rev up the 'monster car' and drive that on the moon, too - with predictably overpowered results.

Screenshot, FantasyCar

Shown above is a Mars rover (oh, look, a few bits have fallen off already - NASA aren't going to like this!) on the surface of the red planet. In truth, the physics aren't that different to that of Earth, but at least there's a bit of natural variation.

Screenshot, FantasyCar

Getting three stars for a level isn't trivial, so the gameplay's pitched about right, especially as there's no competitive aspect other than competing with yourself to get perfect scores all the way through.
Screenshot, FantasyCar
The backgrounds are photo-realistic and well done, panning smoothly in parallax fashion, to help the illusion of progress, while on the sound front you get not only appropriate engine noises ('put-puts' from the tractor diesel to more sci-fi like whines from the space rovers), but also appropriate vibrations from the phone's vibrator whenever you hit something or land hard - I've always felt that vibration was under-used in phone games, so it's good to see FantasyCar come good here.

Screenshot, FantasyCar


And, after all, where else could you drive a farm tractor on the flippin' moon?

FantasyCar isn't perfect - I experienced occasional lock-ups from the Box2D engine  but the developer has shown that he's willing to keep updating the game, so I'm sure he's tweaking the code even as I write this. But for a 'casual' game, FantasyCar has a surprising amount of longevity, I'd estimate up to a hundred hours of gameplay.

And for 1 pound( 86 INR) it is a fantastic choice

Sunday, October 25, 2015

Carcassone Game Review


After a long time, the digital version of Carcassonne has finally come to Xbox Live. The tile-based German card game is already a hit on the Xbox Consoles.
Carcassonne is a turn based game where  players draw a lan card, that can feature part of a city, a field, a road, or a monastery. These are played, jigsaw like, onto the game board, and a small number of tokens can be placed to try and score points. Your aim could be to build up cities, long roads, or territory that will score bonus points at the end of the game. It's a finely balanced mix of tactics and resource management, with some random elements thrown in to the mix.


Carcassonne


From the App Directory listing:

Just a few years after its release, Carcassonne became a modern classic and a must-play. Turn by turn, the players create a landscape by placing tiles with roads, cities, fields, and cloisters. Deploy your followers - knights, monks, thieves, or farmers - and try to score the most points to win the game. The ever-changing landscape makes each game a new experience. With the official expansion "The River II", Online Multiplayer, Xbox LIVE Achievements and Leaderboards, this is an essential title for board game enthusiasts.

Carcassonne

Probably the best thing about Carcassonne is that it's a really good computer game - the physical version takes a lot longer to play, and you need some willing players to join in. With this Xbox Live version you can dip in and out of a single game, you can have variable AI levels to play against... and you don't need a ginormous table to lay out all the cities, towns, roads, and fields!

Letterpress Game Review

If you’ve used the Twitter client Tweetie or the official Twitter apps for iOS, Android and OS X, you have one person to thank for them: Loren Brichter. Brichter rose to fame with his excellent Twitter app, Tweetie, for iOS and Android. These apps were so good that Twitter acquired him and his apps and since then he made the Twitter apps for iPhone, iPad, Android and OS X.




Last year, Brichter left Twitter to continue working for his own company, Atebits. He has been secretly working on his own app since then and yesterday it was finally released on iOS. Say hello to Letterpress.

Letterpress is a two player, online multiplayer game similar to Scrabble, where you have a grid of 5×5 tiles consisting of letters. Your goal is to form words using these letters. The word should have at least two characters and you cannot repeat words. Once you select your letters, they get assigned by your team color. The opponent then has to do the same.

If you choose from the white tiles, that is those that have not been used, you get one point per tile. If you steal tiles from your opponent, you get one point and the opponent loses one point per tile. Once stolen, the tiles turn the color of your side. If you use your own previously used tiles, you don’t get any points. Eventually, you have to use up all the tiles on the board and the one with the highest score wins.

The premise is pretty simple but despite that the game is fun to play. What I really like about this game is how well made it is. From the UI design to the slick animations, everything is top-notch and shows that a great deal of care went into making the game.

Now here’s the best part: Letterpress is completely free for download. There is an upgrade option for which you have to pay $0.99. which lets you use various themes for the board and you can also play multiple games at the same time but even without upgrading the game feels complete.

Click here to download the game on your iPhone, iPad or iPod touch. You’ll need a Game Center ID to play the game.

Wednesday, October 21, 2015

Carmageddon-Game Review(iOS)

Carmageddon
Carmageddon 
Carmageddon was actually a vehicular combat game,which came out in 1997. Because of the violence in the game, which was too much for a game at that time, it was either heavily censored or banned in several countries around the world.
The game has now been ported over to mobile, with the iOS version out now on the App Store and an Android version supposedly in the works.







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Title
Carmageddon
Developer
Stainless Games
Platform
iOS
Release Date
October 17, 2015
Content Rating
12+
Size
102MB
Price
$1.99 (On sale)

Like the original, Carmageddon for iOS is a vehicular combat game. To win in this game, you have to do one of three things. You can race around the track, going through every checkpoint and complete all the laps just like you would in a normal racing game. It may seem boring so  you can take down all of your opponents, crashing you car into theirs until their cars are totaled. Lastly, you can also choose to run over every single person or animal you see on the track. These choices aren’t mutually exclusive, and you can do them all simultaneously.














The last one is the least feasible because there are an insane number of people on the streets and it would take you ages to run over all of them. The best thing to do is to just run over those that are within reach instead of going out of your way for each of them. Running over people and animals has its advantages, where you get points and also extra time. You need the extra time to finish the race before the clock runs out.



You can also smash into your opponents if one wanders along your path, which they often do. Opponents actively try to take each other out and if they are near you they will come after you, which gives you the convenient opportunity to take them down instead. Run over enough people, smash enough cars and complete all the laps and you win the race.



The more races you win, the more credit you get, which lets you upgrade your vehicles. You also unlock more vehicles and tracks as you keep playing. You can also use the in-app purchase option to unlock all the vehicles and tracks for a dollar each.
































The world in which you race are pretty wide, wider than even most modern racing games where you are limited to the track. You can just go off the road and wander around, running over people and animals. The wide open environments sometimes makes hunting for opponents to take down a bit difficult, though, as they tend to get lost in the world. This is why car combat games usually feature tightly packed levels that keep the action contained within easy reach.




As far as the vehicles are concerned, there is a good variety of them but they handle more or less the same. The handling is quite terrible and the cars seem to have no grip at all. The lack of precision makes everything from going after pedestrians to hunting down your opponents or simply just racing around the track seem like a chore. The camera is also a mild annoyance as it takes too long to quickly turn around and point in the direction where you should be looking.




The transition to touchscreen has been done quite well. You have large on-screen buttons to turn, accelerate and brake. There is a handbrake button to make a quick drift. You see the damage to your vehicle in the top right corner and you can tap on it to repair it. As before, you can see the chosen driver on the left and their reactions to everything that you do in the game but you can slide the panel to remove it from the screen.



The game features a recording feature where you can record the events on the screen. You can also get instant action replays whenever you want.

You can download the game at this link
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